This week we debate whether the Shadow of the Colossus remake did enough to stand out in 2018, interview the Creative Director behind The Station and break down how to craft a narrative focused game.
This week we are doing our research and working out the best ways to be efficient with our time during this process.
Resident Evil 7 has incredibly intelligent level design, and does a marvelous job providing the player with signs that guide them, without actually telling them what to do. Continue reading “Learning Level Design From Resident Evil 7 – Feature”
After the latest Nintendo Direct made a slight mention of Super Mario Bros. finally coming to the Nintendo Switch, the Goomba Stomp staff have decided which characters they would love to see make the roster…but probably won’t.
Can video games be a form of meditation? Can they not only calm and relax you, but make you feel nostalgic or help you deal with grief?
This week Casey tries to nitpick when it comes to the amazing Dying Light, and we sit down with the Schacht team to discuss how they transitioned their game from a university project, to a commercial product.
You can also get each episode on iTunes and Soundcloud.
Aesthetic is crucial to evoking the right emotion in your players. The sound design of Hellblade: Senua’s Sacrifice works so well with the games other elements, that you actually feel mentally ill.
By Chris Bowring
This is an experiment to see if someone with no idea how to make a video game… can make one on their own.
This week we break down the goals of this series, explore what is achievable, settle on an idea, and choose an engine to work with.
This week on Fist Fight we get heated over Monster Hunter World and then interview some AAA developers who worked on Dead Island 2, but are now focused on their Xcom-like game, All Walls Must Fall. Find out what going indie and using Kickstarter taught them.
It’s time to say goodbye. Goodbye Life is Strange. Goodbye Chloe. Goodbye Max. Let’s breakdown why Before the Storm’s final episode moved me to tears.
By Chris Bowring