Hey guys, not my usual gaming related content. But wanted to show you a documentary on teen mum’s that I worked with a few others on. Hopefully you like it!
Got the opportunity to create some more designs recently. Some have been for individual people wanting a rendition of themselves, others have been for businesses such as the recently opened club, Impala, in Auckland CBD. Check them out, I have been helping to promote them recently, and even painted some of the interior.
Quick news post today. IGN UK are looking to bring some good into the world. Many familiar faces from the team such as, Krupa, Gav, Joe and Alysia will be taking part in the 10k London Run.
So why are they running you might ask? Well it isn’t so the boys can keep there jobs (cheeky prepare to try in joke), it’s to support a UK based charity called SpecialEffect. SpecialEffect work to help bring the joy of video games to those who suffer from disabilities.
The team is hoping to raise 1800 pounds. If you think you might be able to contribute or spread the message so that we can extend our gaming community to others who’s limitations exclude them, then please reach out.
It looks like a lot of us will be waiting longer than we expected, in regards to Mass Effect Andromeda. It is currently scheduled for a Q1 2017 release, but with so little of the game showed off at E3 2016, fans are worried they may have to wait longer.
However it looks like there may be a way for Mass Effect enthusiasts to pass the time and still get their fix.
Titan Books will be weaving a tale that serves as the connection between the original trilogy and Andromeda. Titan Books wrote in its fiction guide, the books will be canon within the series, “and will become part of the overarching Mass Effect saga.” Going on to say each of the four novels will focus on key characters, who will answer many long awaited questions.
N.K. Jemisin will be releasing Mass Effect Andromeda Initiation August of this year. The following sequels will release in 2017 and the final entry in 2018.
For more on Mass Effect, stay tuned to WhatshouldIplaytoday.com
This Week I starred on the OUG Talks podcast. This is a conversational podcast where we talk about games, media or whatever else pops into our heads. This week however we had a super special E3 edition, where we covered basically every game displayed at the conferences. Be warned we had some issues and so my end sounds particularly bad, but I will be getting a new microphone soon, so hopefully you’ll see an improvement in quality.
Whore of the Orient was the working title for L.A. Noire’s spiritual successor. Former KMM producer Derek Proud when asked whether a follow up to L.A. Noire would be released responded with, “I don’t think so.”
Proud in his interview on Gamehugs detailed a lot of his experience during the acquisition of Team Bondi (Developers of L.A. Noire) by KMM games.
Proud had only good things to say of his former team, many of whom had been picked up in the takeover, “They are incredibly talented developers, and while we lost a couple of them in that transition, I have amazing amounts of respect for everybody that put out L.A. Noire.”
When commenting on Whore of the Orient’s narrative direction he mentioned that they were looking to explore Shanghai in the early twentieth century.
“Shanghai was the only place in the world you could go to in the 1930s and 1940s if you didn’t have a passport. So everybody who was running from something went to Shanghai.”
Despite the fact that Proud chose to steer away from the word “cancelled” it seems unlikely Whore of the Orient will see the light of day. The team working on the game was closed in 2013.
L.A. Noire was a unique title that despite failing to reach commercial success, scratched a unique itch with its innovative and consequential gameplay.
For more on L.A. Noire make sure you to follow WhatshouldIplaytoday.
Hey guys another review I edited here. Once again I was supplied with a piece and asked to re write it so that the sentence structure had a better sense of flow, the grammar was more punctual, and points were clearer and made more sense. Did my best re writing this one, hopefully you like it.
Just finished my review for In Between on Xbox One. Don’t let it’s kind of dull art style deceive you. This is a truly moving game.
Creative director Jonathan Morin, when speaking to Eurogamer, confirmed that Watch Dogs 2 will not feature the trademark Ubisoft system for unlocking new areas in their open world games.
We’ve seen various iterations of this system in Assassin’s Creed, Far Cry and the original Watchdogs. However instead of reaching the top of a tower or vantage point to unlock new areas and activities the map will encourage exploration.
Players will be able to freely traverse and discover new areas, while activities and side quests will be unlocked through the recruitment and maintenance of new DedSec activists.
It seems Watch Dogs 2 is looking to improve many of the issues gamers had with its predecessor. The movement system is noticeably more fluid, hacking is seemingly more open ended and now we can see that Ubisoft is looking to break away from aspects of their tried and true formula.
To hear more about Watch Dogs 2, stay tuned to my blog WhatshouldIplaytoday
For my design class I was tasked with creating an infographic for a magazine. I decided to create one around the process of game production. Within this design I discuss a simplified version of said process but hopefully you find it of interest none the less.
I used an arcadey font for the titles and then used the Atari’s font for sub headings and information bubbles. I created these using Adobe Illustrator and am pretty happy with how they turned out. Some of the main infographic’s colors are a little too vibrant in the version I’ve shared. I’ll try get a photo of the final version up when I can.