This week we try something new, by deciding to argue over Fortnite and PUBG. Then we talk with the developer behind Jettemero: Hero of the Universe and see how he made it all on his own.
“We’ve never discussed how completely removing elements can actually make your game BETTER.”
No, Bloodborne is not being adapted into a TV series like Netflix’s Castlevania. If that is what you thought from the title, I’m sorry to mislead you.
“This week we start learning how to program, with a focus on creating our very first playable character.”
I’ve never been a massive Assassin’s Creed fan, but there is no denying the impact the series has had on the broader gaming industry.
We are a New Zealand based company that produces narrative driven video games.
And The Why
Life isn’t easy. It’s hard
For some of us it’s hard to make friends and connect.
For some of us it’s hard to overcome our injuries; whether they be physical, emotional or mental.
For some of us it’s hard to find a reason just to stay alive.
I believe games have the power to make the hard things easier. They help us escape, connect and distract ourselves from our own personal struggles. They can make the hard parts easier. They can help us understand one another.
Quiet Stories was founded in December of 2017, with the sole intention of creating a place where the quieter voices of society could be heard.
I started this company to tell stories that give others a reason to fight on. I started it to give myself a reason to get up every morning. I started it to help put New Zealand on the video game map.
I did NOT start it because it was going to be easy…
I started Quiet Stories because it was going to be rewarding, because I thought it might help people… myself included.
The idea of an indie recreation of one your favorite AAA games may sound enticing, but be warned, the end product may not impress.
“Although Breath of the Wild totes some of the greatest mechanical depth and emergent gameplay I’ve ever seen, its world building and narrative doesn’t even come close to that of Horizon.”
This week we debate whether the Shadow of the Colossus remake did enough to stand out in 2018, interview the Creative Director behind The Station and break down how to craft a narrative focused game.
This week we are doing our research and working out the best ways to be efficient with our time during this process.