Resident Evil 7 has incredibly intelligent level design, and does a marvelous job providing the player with signs that guide them, without actually telling them what to do. Continue reading “Learning Level Design From Resident Evil 7”
Month: March 2018
Super Smash Bros. Nintendo Switch Wish List
After the latest Nintendo Direct made a slight mention of Super Smash Bros. finally coming to the Nintendo Switch, the Goomba Stomp staff have decided which characters they would love to see make the roster…but probably won’t.
Continue reading “Super Smash Bros. Nintendo Switch Wish List”
Can Video Games Be A Form of Meditation
Can video games be a form of meditation? Can they not only calm and relax you, but make you feel nostalgic or help you deal with grief?
Dying Light, Schacht and University Students Becoming Indie Devs: Fist Fight (Podcast) Ep. 4
This week Casey nitpicks the amazing Dying Light, and we sit down with the Schacht team to discuss how they transitioned their game from a university project, to a commercial product.
The Sound Design of Hellblade Makes you Feel Mentally Ill
Aesthetic is crucial to evoking the right emotion in your players. The sound design of Hellblade: Senua’s Sacrifice works so well with the games other elements, that you actually feel mentally ill.
Click here to read.
By Chris Bowring
Can you Make a Video Game With no Experience? – Pt. 1 Coming up With an Idea
This is an experiment to see if someone with no idea how to make a video game… can make one on their own.
This week we break down the goals of this series, explore what is achievable, settle on an idea, and choose an engine to work with.
Continue reading “Can you Make a Video Game With no Experience? – Pt. 1 Coming up With an Idea”
Monster Hunter World, All Walls Must Fall, and Dead Island Devs Using Kickstarter: Fist Fight (Podcast) Ep. 3
This week on Fist Fight we get heated over Monster Hunter World and then interview some AAA developers who worked on Dead Island 2, but are now focused on their Xcom-like game, All Walls Must Fall. Find out what going indie and using Kickstarter taught them.
Goodbye Life is Strange
It’s time to say goodbye. Goodbye Life is Strange. Goodbye Chloe. Goodbye Max. Let’s breakdown why Before the Storm’s final episode moved me to tears.
By Chris Bowring
Could the Future of ‘Star Wars’ Games be in a ‘Destiny’ Style Shared World?
I break down the future of Star Wars games, and what the information we already have can tell us.
https://www.goombastomp.com/111561-2/
By Chris Bowring
The Sexualisation of Bayonetta is Fine… With the Right Context
Context is incredibly important in video games. Without it, great games would become vulgar, derogatory and violent without any actual need for it. Bayonetta is the latest victim of this issue.
A piece by Quiet Stories Lead Writer, Chris Bowring.
https://www.goombastomp.com/the-sexualisation-of/