These are our game recommendations for the month of September 2018.
Month: August 2018
New Zealand’s Small, But Growing, Game Development Scene
“The secret to successful teamwork is love. No, really. Now, by this, I don’t mean that if the team hold hands and sings “Kumbaya,” you are going to make a great game. I don’t even mean that you have to like the other people on the team, although it wouldn’t hurt. What I mean is that you have to love the game you are making. For if everyone on the team has a deep and true love for the game they are making together and for the audience they are making it for, all differences and disagreements will be set aside in service of bringing the game into existence and making it be as wonderful as it can possibly be.”
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Quiet Stories’ Book Club: August 2018 (Second Half)
These are our game recommendations for the second half of August 2018.
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Who is the Target Audience for your Game?
As a game designer it’s easy to get a little too big headed for your own good. Like many creatives, game designers assume that because they know how to make games, they know the best games that SHOULD be made.
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