This report outlines the research, developed work and learning that came from investigating whether someone with no experience in game development, could make their own game. This also serves as the fifth and final part of an ongoing series which you can find on the Quiet Stories Blog. Along this journey I had no mentors or assistance, I merely learned from the teachings of academic and industry professionals, who have shared their knowledge online. I didn’t meet the high expectations I set myself, but learned an enormous amount.
Continue reading “Can you make a video game with no experience: Pt. 5 – It isn’t easy creating a masterpiece”
A little while back we collaborated with Goomba Stomp in the creation of a Super Smash Bros. Ultimate wish list. We argued that the Coon from South Park would be a hilarious and fitting addition to the roster. However we’ve got a few other recommendations for characters we’d love to see join the franchise at some point.
This time last month I had the opportunity to attend the New Zealand Game Developers Conference. It wasn’t as grand or populated as its American counterpart, but passionate developers came from all over the country to share what they know and what they’ve learned. Here are a few of the highlights.
Continue reading “GDC New Zealand: 2018”
These are our game recommendations for the month of September 2018.
Continue reading “Quiet Stories’ Book Club: September 2018”
“The secret to successful teamwork is love. No, really. Now, by this, I don’t mean that if the team hold hands and sings “Kumbaya,” you are going to make a great game. I don’t even mean that you have to like the other people on the team, although it wouldn’t hurt. What I mean is that you have to love the game you are making. For if everyone on the team has a deep and true love for the game they are making together and for the audience they are making it for, all differences and disagreements will be set aside in service of bringing the game into existence and making it be as wonderful as it can possibly be.”
Continue reading “New Zealand’s Small, But Growing, Game Development Scene”
These are our game recommendations for the second half of August 2018.
Continue reading “Quiet Stories’ Book Club: August 2018 (Second Half)”
As a game designer it’s easy to get a little too big headed for your own good. Like many creatives, game designers assume that because they know how to make games, they know the best games that SHOULD be made.
Continue reading “Who is the Target Audience for your Game?”
These are our game recommendations for the first half of August 2018.
Continue reading “Quiet Stories’ Book Club: August 2018 (First Half)”
How do we know when it’s the right time to take a chance? Will I ever achieve my dream job? What am I missing? These are questions that plague many of us, and hopefully the following 9 tips will help you on your path to success.
Continue reading “Quiet Stories’ 9 Tips for Success”
These are our game recommendations for the second half of July 2018.
Continue reading “Quiet Stories’ Book Club: July 2018 (Second Half)”