Posted in Communicating with the World (Academic), Quiet Stories

Moving from Mumbai to New Zealand

We often don’t reflect on our personal culture in a thoughtful and questioning way. Yet our culture defines nearly all aspects of our lives. Culture, “ranks what is important, furnishes attitudes about what things are appropriate, and dictates behavior,” (Varner & Beamer, 2011, p. 10). There are so many things that can be attributed to and relevant to what we perceive our culture to be. I was born in New Zealand, have lived in New Zealand my whole life, yet my parents are British immigrants. I’m a white male, I’m not religious and I personify many of the traditional Kiwi male stereotypes. When I think of my ethnic culture, I refer to myself as a New Zealander.

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Posted in Communicating with the World (Academic), Quiet Stories

How to Impress your Girlfriend’s Parents

During my time studying Communications at AUT, I took a variety of courses. From acting to creative writing, and radio production to game design. However when all four years had past, I came out as an Advertising major.

I’m very proud of all the work I did within the realm of advertising. I wrote TV scripts for make up, re-designed beer bottles, planned public activation’s for grass mats, prototyped apps for youth mental health services and so on.

None of these were made public, and were used purely for academic purposes. However I’d like to share one i’m particularly proud of. A simple TradeMe advertisement for a cup and saucer. It was the first ad I ever wrote.

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Posted in Comics/ Books, Communicating with the World (Academic), Quiet Stories

My Experience with Kickstarter

Introduction

 

Earlier this year I decided to investigate the difficulties and realities of marketing and launching a video game related product. The aim of this experiment was to see if it is possible to find success without the backing of a large company in the video game industry.

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Posted in Communicating with the World (Academic), Quiet Stories, Thoughts About Video Games

How Narrative has Evolved in Video Games – A History of Naughty Dog

Introduction

 

Narrative is one of the central catalysts to creating entertaining and emotionally captivating media. Films such as inception left us reeling, with complex ideas on consciousness and the implications of tampering with an individual’s memories. While what some call, the golden age of television, has brought forth gritty drama’s that lead us to empathise with drug dealers (Breaking Bad), fear other people more than flesh eating virus’s (The Walking Dead), and question who’s death is most imminent (Game of Thrones). Both film and television have adapted and evolved the ways that they tell stories over the last 20 years. Yet there is one medium that has seen far more narrative growth than any other. Video Games.

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