Posted in Comics/ Books, Communicating with the World (Academic), Quiet Stories

My Experience with Kickstarter

Introduction

 

Earlier this year I decided to investigate the difficulties and realities of marketing and launching a video game related product. The aim of this experiment was to see if it is possible to find success without the backing of a large company in the video game industry.

Continue reading “My Experience with Kickstarter”

Posted in Comics/ Books, Communicating with the World (Academic), Graphic Design, My Quiet Story (Chris Bowring), Quiet Stories

Video Game Abominations… Isn’t Happening

Today I must announce the sad news that Video Game Abominations will not be releasing. Video Game Abominations was a satirical encyclopedia filled with all your favorite video game characters. Written and illustrated by myself (Chris Bowring), this was to be Quiet Stories first official book. We launched on Kickstarter in April, with a goal of $15,200 NZD, and as of today, funding ended with $1882 NZD raised (12% of our goal).

Continue reading “Video Game Abominations… Isn’t Happening”

Posted in Can You Make A Video Game With NO Experience?, Communicating with the World (Academic), My Quiet Story (Chris Bowring), Quiet Stories

Can you Make a Video Game With no Experience? – Pt. 1 Coming up With an Idea

This is an experiment to see if someone with no idea how to make a video game… can make one on their own.

This week we break down the goals of this series, explore what is achievable, settle on an idea, and choose an engine to work with.

Continue reading “Can you Make a Video Game With no Experience? – Pt. 1 Coming up With an Idea”

Posted in Communicating with the World (Academic), Quiet Stories, Thoughts About Video Games

How Narrative has Evolved in Video Games – A History of Naughty Dog

Introduction

 

Narrative is one of the central catalysts to creating entertaining and emotionally captivating media. Films such as inception left us reeling, with complex ideas on consciousness and the implications of tampering with an individual’s memories. While what some call, the golden age of television, has brought forth gritty drama’s that lead us to empathise with drug dealers (Breaking Bad), fear other people more than flesh eating virus’s (The Walking Dead), and question who’s death is most imminent (Game of Thrones). Both film and television have adapted and evolved the ways that they tell stories over the last 20 years. Yet there is one medium that has seen far more narrative growth than any other. Video Games.

Continue reading “How Narrative has Evolved in Video Games – A History of Naughty Dog”

Posted in Can You Make A Video Game With NO Experience?, Communicating with the World (Academic), Graphic Design, Quiet Stories, Thoughts About Video Games

The Game Development Process (Infographic)

For my design class I was tasked with creating an infographic for a magazine. I decided to create one around the process of game production. Within this design I discuss a simplified version of said process but hopefully you find it of interest none the less.

Continue reading “The Game Development Process (Infographic)”