Posted in Comics/ Books, Communicating with the World (Academic), Graphic Design, My Quiet Story (Chris Bowring), Quiet Stories

Video Game Abominations… Isn’t Happening

Today I must announce the sad news that Video Game Abominations will not be releasing. Video Game Abominations was a satirical encyclopedia filled with all your favorite video game characters. Written and illustrated by myself (Chris Bowring), this was to be Quiet Stories first official book. We launched on Kickstarter in April, with a goal of $15,200 NZD, and as of today, funding ended with $1882 NZD raised (12% of our goal).

Continue reading “Video Game Abominations… Isn’t Happening”

Posted in Comics/ Books, Communicating with the World (Academic), Graphic Design, My Quiet Story (Chris Bowring), Quiet Stories

Video Game Abominations Launches on Kickstarter

Quiet Stories is proud to announce our first major project, Video Game Abominations!

“What if there was a book filled with all your favorite video game characters… but then someone decided to take the piss out of them?”
Continue reading “Video Game Abominations Launches on Kickstarter”

Posted in Can You Make A Video Game With NO Experience?, Communicating with the World (Academic), My Quiet Story (Chris Bowring), Quiet Stories, Thoughts About Video Games

Can you Make a Video Game With No Experience? – Pt. 3 Creating a Playable Character

 “This week we start learning how to program, with a focus on creating our very first playable character.”

Continue reading “Can you Make a Video Game With No Experience? – Pt. 3 Creating a Playable Character”

Posted in Can You Make A Video Game With NO Experience?, Communicating with the World (Academic), My Quiet Story (Chris Bowring), Quiet Stories, Thoughts About Video Games

Can you Make a Video Game with No Experience? – Pt. 2 Save time, by taking your time

This week we are doing our research and working out the best ways to be efficient with our time during this process.

Continue reading “Can you Make a Video Game with No Experience? – Pt. 2 Save time, by taking your time”

Posted in Can You Make A Video Game With NO Experience?, Communicating with the World (Academic), My Quiet Story (Chris Bowring), Quiet Stories

Can you Make a Video Game With no Experience? – Pt. 1 Coming up With an Idea

This is an experiment to see if someone with no idea how to make a video game… can make one on their own.

This week we break down the goals of this series, explore what is achievable, settle on an idea, and choose an engine to work with.

Continue reading “Can you Make a Video Game With no Experience? – Pt. 1 Coming up With an Idea”

Posted in Communicating with the World (Academic), Quiet Stories, Thoughts About Video Games

How Narrative has Evolved in Video Games – A History of Naughty Dog

 

NaughtyDogSony

Introduction

 

Narrative is one of the central catalysts to creating entertaining and emotionally captivating media. Films such as inception left us reeling, with complex ideas on consciousness and the implications of tampering with an individual’s memories. While what some call, the golden age of television, has brought forth gritty drama’s that lead us to empathise with drug dealers (Breaking Bad), fear other people more than flesh eating virus’s (The Walking Dead), and question who’s death is most imminent (Game of Thrones). Both film and television have adapted and evolved the ways that they tell stories over the last 20 years. Yet there is one medium that has seen far more narrative growth than any other. Video Games.

Continue reading “How Narrative has Evolved in Video Games – A History of Naughty Dog”