Telltale Games’ shutdown has been heartbreaking to watch unfold, and not just because so many incredibly talented people are now out of a job, but because the work those developers created meant so much to me. Telltale’s games have impacted my career, my life and how I view the medium of video games. Some of Goombastomp’s writers and I got together to discuss some of our fondest memories with their work. Here’s what I had to say.
How do you know when it’s the right time to take a chance? Will I ever find my dream job? What am I missing? These are questions that plague many of us, and hopefully the following 8 tips will help you on your path to success.
A few months ago I wrote into Kinda Funny, a well-known group of video game influencers. I’ve followed Greg Miller (Kinda Funny Host/ Founder) since his time on Beyond and have always held the opinions of the whole Kinda Funny crew in high regard. I reached out to them to ask a question many gamers ask, how do I make a living for myself in the video game industry? They’ve covered this topic before, but I had a new perspective to add. I’ve been working in the video game industry for several years now, and it’s not all it is cracked up to be.
Today I must announce the sad news that Video Game Abominations will not be releasing. Video Game Abominations was a satirical encyclopedia filled with all your favorite video game characters. Written and illustrated by myself (Chris Bowring), this was to be Quiet Stories first official book. We launched on Kickstarter in April, with a goal of $15,200 NZD, and as of today, funding ended with $1882 NZD raised (12% of our goal).
“It was only after getting 12 hours into the campaign, that I realised what Alien: Isolation was doing to me. I soon found I was struggling to cope with work, my anxiety was higher than it had been in months and my depression had come back hard.”
This is an experiment to see if someone with no idea how to make a video game… can make one on their own.
This week we break down the goals of this series, explore what is achievable, settle on an idea, and choose an engine to work with.