So last week I posted my final review. I said I’d stop doing the more formal Games Journalism pieces that I’ve grown so familiar with, but still post on here every week. I’ve decided to write a more relaxed, more personal weekly column. That way I can be up front and genuine, and share my opinions about a wide range of topics.
Telltale Games’ shutdown has been heartbreaking to watch unfold, and not just because so many incredibly talented people are now out of a job, but because the work those developers created meant so much to me. Telltale’s games have impacted my career, my life and how I view the medium of video games. Some of Goombastomp’s writers and I got together to discuss some of our fondest memories with their work. Here’s what I had to say.
“It was only after getting 12 hours into the campaign, that I realized what Alien: Isolation was doing to me. I soon found I was struggling to cope with work, my anxiety was higher than it had been in months and my depression had come back hard.”
This is an experiment to see if someone with no idea how to make a video game… can make one on their own.
This week we break down the goals of this series, explore what is achievable, settle on an idea, and choose an engine to work with.