A few months ago I wrote into Kinda Funny, a well-known group of video game influencers. I’ve followed Greg Miller (Kinda Funny Host/ Founder) since his time on Beyond and have always held the opinions of the whole Kinda Funny crew in high regard. I reached out to them to ask a question many gamers ask, how do I make a living for myself in the video game industry? They’ve covered this topic before, but I had a new perspective to add. I’ve been working in the video game industry for several years now, and it’s not all it is cracked up to be.
We’ve made a game… sort of.
Today I must announce the sad news that Video Game Abominations will not be releasing. Video Game Abominations was a satirical encyclopedia filled with all your favorite video game characters. Written and illustrated by myself (Chris Bowring), this was to be Quiet Stories first official book. We launched on Kickstarter in April, with a goal of $15,200 NZD, and as of today, funding ended with $1882 NZD raised (12% of our goal).
“It was only after getting 12 hours into the campaign, that I realised what Alien: Isolation was doing to me. I soon found I was struggling to cope with work, my anxiety was higher than it had been in months and my depression had come back hard.”
It’s been an exciting time for us at Quiet Stories. We’ve just announced our first major project and already have some big names supporting us.
Quiet Stories is proud to announce our first major project, Video Game Abominations!
“What if there was a book filled with all your favorite video game characters… but then someone decided to take the piss out of them?”
Continue reading “Video Game Abominations Launches on Kickstarter”
“This week we start learning how to program, with a focus on creating our very first playable character.”
This week we are doing our research and working out the best ways to be efficient with our time during this process.
This is an experiment to see if someone with no idea how to make a video game… can make one on their own.
This week we break down the goals of this series, explore what is achievable, settle on an idea, and choose an engine to work with.