This week we debate whether the Shadow of the Colossus remake did enough to stand out in 2018, interview the Creative Director behind The Station and break down how to craft a narrative focused game.
This week Casey tries to nitpick when it comes to the amazing Dying Light, and we sit down with the Schacht team to discuss how they transitioned their game from a university project, to a commercial product.
You can also get each episode on iTunes and Soundcloud.
This week on Fist Fight we get heated over Monster Hunter World and then interview some AAA developers who worked on Dead Island 2, but are now focused on their Xcom-like game, All Walls Must Fall. Find out what going indie and using Kickstarter taught them.
This week we weren’t able to bring on any developers, so we’re giving you a double dose of debate. We discuss whether Prey is worthy of being called one of the best games of 2017, then argue over whether the competitive nature of Hidden Agenda really panned out.
You can find Fist Fight on iTunes, SoundCloud and on the Quiet Stories YouTube channel.
Quiet Stories releases its first podcast, FIST FIGHT!!!
Fist Fight is a podcast dedicated to two hosts (Chris and Casey) debating one game a week. One of them argues it’s great, the other has to pick the game apart. After that we interview a developer about a great upcoming game you probably haven’t heard of, and then try find out any tips and tricks for aspiring developers.
This week we talk about Wolfenstein 2: The New Colossus and interview a member of the team behind Beholder.
I catch up with new OUG team members in this latest episode.