Today I wanted to trial something a little bit different. I’ve been discussing how I want to do a more informal style blog, where I share what’s going on in our game’s development or just general thoughts about the video game industry as a whole. So today I’ve kind of chucked together a few different things that were on my mind.
This month marks the five year anniversary since the launch of the PlayStation 4 and Xbox One, and so every week we’ll be releasing an article that celebrates the games of previous generations. This week we look back upon the greatest games of the PlayStation 3 and Xbox 360 (in our opinion).
This month marks the five year anniversary since the launch of the PlayStation 4 and Xbox One, and so every week we’ll be releasing an article that celebrates the games of previous generations. This week we look back upon the greatest classic PlayStation titles (in our opinion).
This month marks the five year anniversary since the launch of the PlayStation 4 and Xbox One and so every week we’ll be releasing an article that celebrates the games of both last gen and this gen. This week we celebrate the games from last generation that made waves within the industry.
A little while back we collaborated with Goomba Stomp in the creation of a Super Smash Bros. Ultimate wish list. We argued that the Coon from South Park would be a hilarious and fitting addition to the roster. However we’ve got a few other recommendations for characters we’d love to see join the franchise at some point.
“The secret to successful teamwork is love. No, really. Now, by this, I don’t mean that if the team hold hands and sings “Kumbaya,” you are going to make a great game. I don’t even mean that you have to like the other people on the team, although it wouldn’t hurt. What I mean is that you have to love the game you are making. For if everyone on the team has a deep and true love for the game they are making together and for the audience they are making it for, all differences and disagreements will be set aside in service of bringing the game into existence and making it be as wonderful as it can possibly be.”
As a game designer it’s easy to get a little too big headed for your own good. Like many creatives, game designers assume that because they know how to make games, they know the best games that SHOULD be made.
A few months ago I wrote into Kinda Funny, a well-known group of video game influencers. I’ve followed Greg Miller (Kinda Funny Host/ Founder) since his time on Beyond and have always held the opinions of the whole Kinda Funny crew in high regard. I reached out to them to ask a question many gamers ask, how do I make a living for myself in the video game industry? They’ve covered this topic before, but I had a new perspective to add. I’ve been working in the video game industry for several years now, and it’s not all it is cracked up to be.
E3 has come and gone for another year. Once again we’ve been bombarded with intense trailers and thrilling announcements, but the question stands, what game wowed us the most. We teamed up with Goombastomp to lay out the biggest and greatest announcements from E3 2018, but this is Quiet Stories game of the show.
Last week we announced Quiet Stories well overdue 2017 Game of the Year list. This week in collaboration with Goombastomp we’re sharing the best games of 2018 so far, the contenders for this years Game of the Year title. Click here to check out the full list.